
Invisible stalkers are summoned air elementals that commonly are used to track or assassinate the prey of the summoner. They sometimes become resentful of their summoners and will find loopholes or other ways to twist their commands. Because they are always invisible and only seem to come to the material plane when forcibly summoned, not much is known about their society on their home plane. They are smarter than the average air elemental and able to be seduced per blog rules. Based loosely on the death spin mating ritual of eagles.
The air on your right feels slightly different than the air on your left. It’s not really a temperature difference like you’ve felt sleeping next to a drafty window. Maybe it’s more humid to the right. Maybe there’s more air pressure to the right. Maybe it’s all in your head and you just wish an air elemental was here. Watching you. A very faint breeze flows up your right arm causing the hairs to stand on end and your skin to pebble with goosebumps. There is something here with you. You’re certain. Well, almost certain. More or less.
Make a Performance check (DC 15) to see if the PC can shake the sheets with the invisible stalker.
On a success: The air is sucked out of your lungs and loud winds buffet your ears. You’re reminded of a whirlwind you once experienced years ago and find yourself reaching for something to grasp onto. Despite your scrabbling attempts to grasp hold of an anchor, you are lifted bodily from the floor in a dizzying spin. The ground moves further away as you spin faster, trying to breathe in the unseen tornado. The ties of your cloak choke you until the bulk of the fabric is stripped away by the power of the winds and your clothes are shredded until all that remains are tatters. Your stomach roils and your vision flickers at the edges from the force of the winds spinning you. Your cock helicopters helplessly against the buffeting onslaught. You’re not certain how high you’ve been carried when you’re slung out of the invisible tornado and launched through the air. You begin to fall back down to earth, battered and well used.
The PC takes 4d6 falling damage unless they can recover from the fall (Fly, Feather Fall, etc.)
On a fail: The air begins to feel equal on both sides again. That strange sensation of being hunted dissipating and you smooth the goosebumps on your arms, certain you must have been mistaken.
Initiate combat with the Invisible Stalker getting a multiattack surprise round.
Leave a comment