
Animated objects are physical constructs controlled by magic. They do not think for themselves and therefore cannot be seduced. If you as a GM have chosen to animate a sex toy, I’m sure you can figure that one out for yourself.
You slowly disrobe, maintaining fierce eye contact with the *object*. Putting an extra swagger into your step, you gracefully move towards it. You reach out to trace your fingers down the *object*. Shuddering, a painfully high-pitched whine starts and it comes to life.
If the object’s orders are to attack: the object attacks in a surprise round.
If the object’s orders are anything else: the object proceeds with its orders. Consider adding a defensive strike or having the object move away to avoid what it interprets as imminent destruction.
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